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H5P

What is H5P?

Using H5P to
Enhance Student Assessment

Introduction

The aim of modern education is to equip students with the right tools to access the different competencies at their own level and to prepare them for the future. The use of technology can effectively support and enrich learning activities in the classroom once they are implemented properly. According to OECD, the ability to solve problems is ‘at a time when society, the environment and technology are constantly evolving and changing, considered to be a competitive advantage for the individual’ (Palečková et al, 2014, p 6).

We will explore the authoring tool called H5P, when integrated with a LMS or website.

 

What is H5P and what does it do?

 

H5P, is short for Html-5-Package, is a program catered specifically for the creating, sharing, and reuse of HTML5 content and applications (H5P, 2020; eCampus, 2020). Through H5P.org or eCampus H5P Studio, users can access the program. Within the program, users can create several interactive components such as quizzes, presentations, videos, and games independently or in collaboration (H5P, 2020; eCampus, 2020).

Once completed, an iframe code allows users to directly embed their work by adding H5P plugin into different Learning Management Systems (LMS) such as Blackboard, Moodle, and Canvas and websites (H5P, 2020; eCampus, 2020). H5P eCampus Studio is a collaborative program where users can choose to share their creations within a central catalog, allowing others to embed the activity directly or copy it as a template to create their interactive activity (eCampus, 2020).

H5P is compatible with integration through platforms such as Blackboard, Brightspace, Canvas, Moodle, and other learning management systems (LMS) and virtual learning environments (VLE).  H5P allows public and private institutions, including educational institutions, to create interactive learning strategies while enhancing reusable activities for evaluations, assessments, and other learning activities.

Source: H5P.com

Market Research

 The role of interactivity in education is increasing and evolving. A 2014 study in the Higher Education journal looked at how introducing interactive eLearning into a traditional classroom-based course affected teaching, learning and the accommodation of student diversity. Comparatively, research done by Technnavio (2021) states that the "higher education m-learning market is poised to grow by USD 3.44 billion during 2021-2025, progressing at a CAGR of over 22% during the forecast period".

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Source: Technnavia (2021)

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